- Getting started
- Getting started
- About animation
- About animation
- Understanding the project file
- Understanding the project file
- Animating position
- Animating position
- Changing the pacing and timing
- Changing the pacing and timing
- Animating transparency
- Animating transparency
- Animating filters
- Animating filters
- Animating transformations
- Animating transformations
- Editing multiple frames
- Editing multiple frames
- Changing the path of the motion
- Changing the path of the motion
- Swapping tween targets
- Swapping tween targets
- Creating nested animations
- Creating nested animations
- Easing
- Easing
- Frame-by-frame animation
- Frame-by-frame animation
- Animating 3D motion
- Animating 3D motion
- Exporting your final movie
- Exporting your final movie
- Review questions
- Review questions
- Review answers
- Review answers
Swapping tween targets
The motion tween model in Animate is object based. This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween. If, for example, you’d rather see an alien than a rocket ship moving around the Stage, you can replace the target of the motion tween with an alien symbol from your Library panel and still preserve the animation. This is especially useful when you want to work out the motion of a character before the design is final. You can create the animation with placeholder graphics and easily swap them in the end with the final versions.
Drag the movie clip symbol of the alien from the Library panel onto the rocket ship.
Animate asks if you want to replace the existing tween target object with a new object.
Click OK.
Animate replaces the rocket ship with the alien. The motion remains the same, but the target of the motion tween has changed.
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