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Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Renée Stevens (Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project and improving every project after that. Drawing on her experience building a major universitys first course in Augmented Reality, she prepares visual designers to succeed with 3D and XR design in environments from mobile and web to wearables.
Stevens begins by exploring what XR and 3D immersive design are, how theyre evolving, and how you may already be using them. Next, she explores core concepts and technologies, from computer-human interaction to projection mapping and head-mounted displays. Then, youll walk through projects from start to finish, learning how to:
Download the sample pages (includes Chapter 1)
1. Pick Your Reality
2. The Immersive Experience
3. Technology Check
4. Ideation
5. Creating the Prototype
6. The UX of XR
7. The UI of XR
8. Human Factors
9. The Uncontrollable Background
10. Augmented Typography
11. Color for XR
12. Sound Design
13. Bringing it to Life
14. Up Next
